WE MADE IT!
After a cumulative 120 hours of work as a team (of 5), and 28 hours for me individually, along with over 4 hours of watching our colleague's awesome presentations and games and our own presentation, we have been chosen to continue development!
Here at Champlain College, the junior game majors go through 4 weeks of iterative prototyping, then choose one to polish over the course of the 4th week. That project then gets presented in front of the entire junior Game Studio, staff included, and sometimes the seniors will check it out too. After all of the presentations, team representatives for each section of Production 2 (the course) group up in a lab and deliberate over which games get cut, and which games move on. The teams that get cut will then be dispersed into the teams that move forward.
My team and I are proud to announce that we, and our game Discarnate, have been chosen by our peers to move on with development for the rest of the semester. We have some really big plans for this game, and we're stoked to have the opportunity to keep going.
Discarnate is an interactive VR narrative game where you, the player, are part of a coven of witches gathered around a fire in an isolated forest. They are gathered for one purpose: to resurrect their murdered High Priestess, Arete. Each witch tells the story of how they procured a powerful artifact that is needed for the resurrection, and the player enters and plays that story, eventually finishing the story and returning to the coven with the artifact in hand. Below is a basic demo video of the very first story in which the player must follow a recipe to create the Essence of Vitality.
This build video that was presented at Greenlight, after just 2 weeks of work:
Thanks for reading and watching, and stay tuned for more development updates!
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