Crysis Screen-Space Ambient Occlusion in Animal3D
Overview Completed for a Graphics 2 midterm with Scott Dagen, this is a custom implementation of a dynamically-enabled rendering pipeline...
Crysis Screen-Space Ambient Occlusion in Animal3D
Dev Blog 17: Postmortem
Dev Blog 16: Wrapping Up
Animal3D Materials
Discarnate
Inkantation
Dev Blog 15: Getting Steam(y)
Dev Blog 14: Multiplayer is Fun
Dev Blog #13: Testing.... Testing....
Dev Blog 12: Senior Production Begins