cameron_schneiderMay 6, 20212 minCrysis Screen-Space Ambient Occlusion in Animal3DOverview Completed for a Graphics 2 midterm with Scott Dagen, this is a custom implementation of a dynamically-enabled rendering pipeline...
cameron_schneiderMay 3, 20215 minDev Blog 17: PostmortemIt's pretty much done! At the time of writing there are 4 days left in the semester and it's time to recap a little bit. What Went Well...
cameron_schneiderApr 26, 20212 minDev Blog 16: Wrapping UpWe're almost done! It has been a wild ride over these last few weeks, and we've gotten a ton of stuff done--but I want to talk about our...
cameron_schneiderMar 30, 20212 minAnimal3D MaterialsOverview Animal3D is a rendering framework built in C using OpenGL by professor Dan Buckstein. In the context of this project, Animal3D...