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Crysis Screen-Space Ambient Occlusion in Animal3D
Overview Completed for a Graphics 2 midterm with Scott Dagen, this is a custom implementation of a dynamically-enabled rendering pipeline...
cameron_schneider
May 6, 20212 min read
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Dev Blog 17: Postmortem
It's pretty much done! At the time of writing there are 4 days left in the semester and it's time to recap a little bit. What Went Well...
cameron_schneider
May 3, 20215 min read
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Dev Blog 16: Wrapping Up
We're almost done! It has been a wild ride over these last few weeks, and we've gotten a ton of stuff done--but I want to talk about our...
cameron_schneider
Apr 26, 20212 min read
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Animal3D Materials
Overview Animal3D is a rendering framework built in C using OpenGL by professor Dan Buckstein. In the context of this project, Animal3D...
cameron_schneider
Mar 30, 20212 min read
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Discarnate
Project: Discarnate Role: Lead Programmer What is Discarnate? Discarnate is a narrative and experimentation-based VR experience built in...
cameron_schneider
Mar 30, 20213 min read
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Inkantation
Project: Inkantation Role: Programmer What is Inkantation? Inkantation is mainly an experimental project. Completed for the course...
cameron_schneider
Mar 30, 20212 min read
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Dev Blog 15: Getting Steam(y)
The pun was there, it had to be made. As you might've guessed, we now have Steam integrated with Live/Wire (oh yeah, we renamed the game...
cameron_schneider
Mar 29, 20213 min read
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Dev Blog 14: Multiplayer is Fun
So, we all know that playing online games with your friends is fun, but how about making a multiplayer game? While I've had the luxury of...
cameron_schneider
Mar 7, 20213 min read
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Dev Blog #13: Testing.... Testing....
Testing is a main stress right now. We've been trying to get a multiplayer testing session set up with our small army of external...
cameron_schneider
Feb 28, 20213 min read
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Dev Blog 12: Senior Production Begins
It is now our final semester at Champlain, and since Breaker made it through the Greenlight selection process last semester, it's time to...
cameron_schneider
Feb 3, 20213 min read
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