cameron_schneiderMay 6, 20212 min readCrysis Screen-Space Ambient Occlusion in Animal3DOverview Completed for a Graphics 2 midterm with Scott Dagen, this is a custom implementation of a dynamically-enabled rendering pipeline...
cameron_schneiderMar 30, 20212 min readAnimal3D MaterialsOverview Animal3D is a rendering framework built in C using OpenGL by professor Dan Buckstein. In the context of this project, Animal3D...