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cameron_schneider
May 6, 2021
2 min read
Crysis Screen-Space Ambient Occlusion in Animal3D
Overview Completed for a Graphics 2 midterm with Scott Dagen, this is a custom implementation of a dynamically-enabled rendering pipeline...
cameron_schneider
Mar 30, 2021
2 min read
Animal3D Materials
Overview Animal3D is a rendering framework built in C using OpenGL by professor Dan Buckstein. In the context of this project, Animal3D...
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